

Before Your Eyes with Oliver Lewin and Graham Parkes
May 16, 2022
Oliver Lewin and Graham Parkes, developers of Before Your Eyes, discuss the creation of the blinking mechanic, learning through failure, and the narrative challenges they faced. They share their experience releasing their first title and winning a BAFTA. They also explore the writing process, the importance of blinking in the game, branching narratives, and creating accessible non-skill based games.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 3min
Evolution of a Game from Student Project to Full Release
03:05 • 2min
The Evolution of 'Before Your Eyes'
05:22 • 19min
Exploring the Writing Process and Incorporating Gameplay
24:21 • 3min
The Importance of Blinking
27:09 • 16min
Branching Narratives and the Impact of Small Choices
43:17 • 30min
Creating Accessible & Non-Skill Based Games
01:12:53 • 5min