The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Before Your Eyes with Oliver Lewin and Graham Parkes

May 16, 2022
Oliver Lewin and Graham Parkes, developers of Before Your Eyes, discuss the creation of the blinking mechanic, learning through failure, and the narrative challenges they faced. They share their experience releasing their first title and winning a BAFTA. They also explore the writing process, the importance of blinking in the game, branching narratives, and creating accessible non-skill based games.
01:18:16

Podcast summary created with Snipd AI

Quick takeaways

  • The blinking mechanic in Before Your Eyes was designed to create a sense of powerlessness and forced acceptance of the inevitable.
  • Due to production constraints, the team had to scale back branching paths in the game but still incorporated meaningful variations to maintain narrative coherence.

Deep dives

Origin and Team Background

The game started as a student project at USC and evolved into Before Your Eyes. The core team consisted of childhood friends who were always interested in gaming and film. They studied different fields but came together to work on the project. There were multiple iterations and changes in team size before securing funding in 2018.

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