Before Your Eyes with Oliver Lewin and Graham Parkes
May 16, 2022
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Oliver Lewin and Graham Parkes, developers of Before Your Eyes, discuss the creation of the blinking mechanic, learning through failure, and the narrative challenges they faced. They share their experience releasing their first title and winning a BAFTA. They also explore the writing process, the importance of blinking in the game, branching narratives, and creating accessible non-skill based games.
The blinking mechanic in Before Your Eyes was designed to create a sense of powerlessness and forced acceptance of the inevitable.
Due to production constraints, the team had to scale back branching paths in the game but still incorporated meaningful variations to maintain narrative coherence.
The huge reveal in the game had a significant impact on mechanics and added depth, although it received mixed reactions from players.
Deep dives
Origin and Team Background
The game started as a student project at USC and evolved into Before Your Eyes. The core team consisted of childhood friends who were always interested in gaming and film. They studied different fields but came together to work on the project. There were multiple iterations and changes in team size before securing funding in 2018.
Blinking Mechanic
The blinking mechanic, where the player blinks to progress through the game, was a central concept from the beginning. The team wanted to create a sense of powerlessness and forced acceptance of the inevitable. The mechanic underwent extensive development and refinement to find the right balance of frustration and impact. The introduction of the metronome as an indicator for blinking added to the player's experience and improved the flow of the game.
Choice and Branching
Initially, there were plans for more branching paths and choices in the game. However, due to production constraints, the team had to scale back the branching and make the story more linear. They still wanted to incorporate player expression and made lighter branches that added meaningful variations while maintaining narrative cohesion. The choices were strategically placed to have a significant impact without overwhelming production.
Inspiration and Personal Touch
The story drew inspiration from various sources, such as films like 'Death of a Salesman' and 'The Fall.' However, as development progressed, the team focused on incorporating personal experiences and childhood memories. The team members drew from their own lives, chronic illnesses, and old home movies to infuse the game with a more personal touch.
Creating a Personal and Heartfelt Game
The podcast episode discusses the process of creating a game that feels personal and heartfelt. The hosts talk about how they wanted to make their own version of the game, one that came from the heart rather than feeling pretentious. They mention that it was a big lesson for them to include subthemes that manifested the notion of time passing. They also discuss how the idea of a sick kid not having a future and questioning the themes of life and greatness came to them, leading to the development of the game.
The Impact of the Huge Reveal and Mechanics
In the podcast episode, the hosts talk about the transformative moment in the game, the huge reveal that changes everything. They discuss how this moment had a significant impact on the experience of playing the game and how it elevated many aspects of it. They mention how the reveal affected the mechanics, including the way blinks worked and the actions that players could or couldn't take. The hosts also mention that they received mixed reactions from players, with some being upset about certain aspects, but overall, they feel that the reveal added depth to the game.
Corey May speaks with the Oliver Lewin and Graham Parkes, two of the developers behind Before Your Eyes. Together they discuss how they created the blinking mechanic in game jams; the process of "learning by doing and learning by failing"; the technical and narrative challenges that arose from the game's central mechanic; and their experience releasing their first title to wide acclaim including winning a BAFTA. Listen now or watch this episode on our Youtube channel.
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