
Before Your Eyes with Oliver Lewin and Graham Parkes
 May 16, 2022 
 Oliver Lewin and Graham Parkes, developers of Before Your Eyes, discuss the creation of the blinking mechanic, learning through failure, and the narrative challenges they faced. They share their experience releasing their first title and winning a BAFTA. They also explore the writing process, the importance of blinking in the game, branching narratives, and creating accessible non-skill based games. 
 Chapters 
 Transcript 
 Episode notes 
 1  2  3  4  5  6  7 
 Introduction 
 00:00 • 3min 
 Evolution of a Game from Student Project to Full Release 
 03:05 • 2min 
 The Evolution of 'Before Your Eyes' 
 05:22 • 19min 
 Exploring the Writing Process and Incorporating Gameplay 
 24:21 • 3min 
 The Importance of Blinking 
 27:09 • 16min 
 Branching Narratives and the Impact of Small Choices 
 43:17 • 30min 
 Creating Accessible & Non-Skill Based Games 
 01:12:53 • 5min 
