

Episode 168 – Do You Replay TTRPG Scenes That Go Wrong?
7 snips May 22, 2025
The hosts dive into the idea of redoing TTRPG scenes that didn’t go well. They reflect on how recent media influences their gameplay, especially discussing the sentient droid from the Murderbot series. There's also a lively debate on narrative styles in gaming compared to literature and film. A home Cthulhu game revitalizes creative gameplay, while they emphasize the need for flexibility in storytelling. Finally, they humorously compare modern movie titles to classics, illustrating the importance of player enjoyment in games.
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Episode notes
Campaigns Over Sessions
- RPG campaigns are valued for memorable moments and story arcs rather than individual sessions.
- Players may recall big fights or impactful scenes, not the routine wanderings or small encounters.
Crime and Investigation RPG Idea
- Andy Rau imagines a mystery RPG where one group commits a crime and another solves it, blending cooperative and competitive play.
- Chris Salzman supports this idea and suggests it could include mechanics like secret roles and timed planning.
Narrative Momentum Discourages Replays
- Chris Salzman finds replaying entire role-playing encounters undesirable due to narrative momentum.
- He prefers to weave failures or redo chances narratively rather than wholesale scene replays.