Rustacean Station

smol with John Nunley

May 12, 2023
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INSIGHT

Smol's Modular Design

  • Smol aims to break down the async runtime into smaller, composable packages.
  • This contrasts with Tokyo's approach of being one large crate, although it now offers feature flags for modularity.
ANECDOTE

From Games to Async

  • John Nunley's programming journey began with creating a terminal game in QBasic at age 10.
  • This led to exploring C++, game development, GUI programming, and eventually async runtimes.
INSIGHT

Rust GUI Landscape

  • No single Rust GUI framework is definitively "the one" yet, although Iced, Druid, and Tauri show promise.
  • Existing Rust GUI frameworks haven't reached the maturity of established frameworks like GTK or Qt.
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