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Smol's Modular Design
- Smol aims to break down the async runtime into smaller, composable packages.
- This contrasts with Tokyo's approach of being one large crate, although it now offers feature flags for modularity.
From Games to Async
- John Nunley's programming journey began with creating a terminal game in QBasic at age 10.
- This led to exploring C++, game development, GUI programming, and eventually async runtimes.
Rust GUI Landscape
- No single Rust GUI framework is definitively "the one" yet, although Iced, Druid, and Tauri show promise.
- Existing Rust GUI frameworks haven't reached the maturity of established frameworks like GTK or Qt.