Shiny Shoe's Mark Cooke talks Monster Train and Inkbound
May 8, 2023
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Shiny Shoe's Mark Cooke talks about his journey in game development, founding Shiny Shoe, and the development of Monster Train and their upcoming early access game Inkbound. They also discuss nostalgic video game memories, mentors in game development, moving to Japan, challenges of the free-to-play model, finding funding, iterative design, and the anticipation of launching Inkbound.
Shiny Shoe Studio faced challenges with monetizing their own original games in the free-to-play market, leading them to adapt their strategy by working on bigger projects and balancing work-for-hire projects with their own original development.
The development process of Monster Train was smooth, with a strong culture of feedback and an iterative approach, resulting in a rewarding gameplay experience where interesting decisions were prioritized and sometimes the player's power got out of control.
Deep dives
The Origins of Shiny Shoe Studio and the Indie Dream
Shiny Shoe Studio was founded with the goal of pursuing the indie dream and creating their own games. The studio initially focused on mobile games, but later shifted towards working on high-end PC and console projects. They built their reputation through co-development work on notable titles such as Grim Fandango Remastered, Banner Saga series, and Subnautica. This allowed them to grow and establish themselves in the industry. However, they faced challenges with monetizing their own original games in the free-to-play market. They adapted their strategy by working on bigger projects and balancing work-for-hire projects with their own original development. This led them to work on unique titles like Death's Door, a Twitch-powered gothic horror RPG. However, the breakout hit for Shiny Shoe Studio came with Monster Train, a deck-building card game set in hell where players embody monsters defending against the forces of heaven. Monster Train garnered attention and success, solidifying the studio's position in the gaming industry.
Development of Monster Train
Monster Train was developed as a studio game jam project after the success of the second Death Store title. The initial prototype featured a vertically stacked tower, but the team decided to pivot to a train setting. They knew they needed a publisher to fund the game's development and pitched it to numerous publishers before finding Good Shepherd. The development process was smooth, with a strong culture of feedback and an iterative approach. The team prioritized interesting decisions and sometimes allowed the player's power to get out of control, resulting in a rewarding gameplay experience.
Inkbound: The Next Game
Inkbound is the new game being developed by the studio. It is a co-op online roguelike set in a world where characters called binders can make anything they write in a book become reality. However, these books are under threat from the Unbound, and players take on the role of heroes trying to save the world. Inkbound shares some design elements with Monster Train, but it is a strategy game played from a different camera perspective and without cards. The game has been in development since early 2021 and will be released on Steam Early Access on May 22, 2026.
Trent Kusters chats with Shiny Shoe Co-Founder and CEO Mark Cooke. Together they discuss his journey in game development starting off as an intern at LucasArts; founding Shiny Shoe and the evolution of the studio; the conception and development of Monster Train; and their upcoming early access title Inkbound. Watch this episode on our Youtube channel.
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