Triple Click

Triple Play: Metroid Prime 4

Dec 11, 2025
Dive into the world of Metroid Prime 4 as the hosts explore the evolution of Samus Aran’s latest adventure. They discuss the game's stunning visuals and standout soundtrack while critiquing its repetitive design and narrative weaknesses. The open desert hub offers fresh mechanics, but some feel it lacks meaningful innovation. With mixed feelings about character presence and intrusive tutorials, the hosts reflect on the series' legacy and how it compares to both earlier and contemporary entries. Plus, enjoy their recommendations for pop culture gems!
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ANECDOTE

Game Awards Statue On Display

  • Jason Schreier recounts seeing the Game Awards statue moved into LA Live and imagines the crew lifting it into place.
  • He notes a security guard was stationed there, humorously guarding the meme-made-real statue.
INSIGHT

Prime 3 Vibes Return

  • Metroid Prime 4 returns to the Prime 3-style first-person Metroid formula with Galactic Federation characters and spoken NPCs.
  • Maddy Myers notes this makes the game feel closer to Prime 3 than newer Metroid entries like Dread.
INSIGHT

Feels Stuck In 2007

  • Jason Schreier argues the game feels like a 2007-era design with few meaningful new abilities or innovations.
  • He finds the desert open world and bike sections especially dated and poorly implemented.
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