Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 2min
Using UUI Controls in a Game?
02:12 • 4min
Getting the Right Tool for the Job
06:41 • 2min
Apple Platforms Are Built Using That Classic Technology Stacked Architecture
08:18 • 2min
The Advantage of Using Apples Built in Stuff
10:03 • 4min
Mac Base Build Systems and Intra Structure in the Cloud
13:44 • 4min
Corgraphics - A Very Low Level C Based API
17:17 • 3min
The Benefits of Corographics in Ui Kit and Apkit
20:25 • 2min
When Would You Use Core Image?
22:29 • 6min
Coranimation Is a Great Tool for Custom Drawing
28:05 • 2min
The Fundamentals of Cor Animation
30:08 • 2min
Using Sprite Kit to Build a Game Engine
32:11 • 4min
Short Cut Is a Project Management Tool for Softer Development Teams
36:03 • 2min
Is Reality Kit the Future of 3d Rendering?
38:19 • 3min
Is Reality Kit Going to Be Away Any Time Soon?
41:11 • 3min
A R Slash Vr
44:25 • 4min
Swift, You Eye - What's the Difference?
48:54 • 2min
Custom Rendering on Apple Platforms
51:08 • 2min
All My Aps - Episode 111
53:03 • 2min