4min chapter

Swift by Sundell cover image

111: “Custom rendering”, with special guest James Thomson

Swift by Sundell

CHAPTER

Using Sprite Kit to Build a Game Engine

This episode's final sponsor is short cut, the project management tool that was built for softwor teams. In this episode we talk about some of the rendering technologies underneath ui frameworks. We also look at a few very custom rendering technologies not so much designed to be ui related but more game or just three d drawing related.

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