Ludology

Pros and Cons Ep 1

Dec 24, 2023
In this session, board game designer Andy Kim, known for The Spill, shares insights on his creative journey while attending Breakout Con. He discusses the innovative four-way cardboard tower that inspired The Spill's mechanics and the emotional weight of its oil-spill theme and animal rescue aspect. Andy reveals his design evolution from prototypes to polished games, highlights his push action mechanism, and compares his work to well-known titles like Pandemic. He also teases upcoming projects, including a kid-friendly co-op game and a unique spa concept.
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ANECDOTE

How The Spill Began

  • Andy Kim built a four-way cardboard dice tower at home and discovered it worked when dice flew into four directions.
  • His wife suggested the oil-spill theme and they developed rescuing animals as the game's core narrative.
INSIGHT

Research Informed Realism

  • Andy researched real oil-spill tools and local marine life to inform item cards and animal selection.
  • That accuracy helped industry rescuers recognize and praise the game's realism.
INSIGHT

Dice Replace Decks For Accessibility

  • The Spill trades Pandemic-style deck management for dice and a bag, making similar emotional tension more accessible.
  • Dice-driven unpredictability preserves cooperative pressure while reducing setup complexity.
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