Software Engineering Daily

WipEout with Dominic Szablewski

Dec 11, 2024
Dominic Szablewski, an accomplished engineer and game developer known for projects like Voidcall and Quake VR, dives into the legacy of the iconic WipEout game. He shares insights on rewriting the game after a source code leak, highlighting the balance of nostalgia and modern programming challenges. The discussion also covers the appeal of low-level programming in C, innovative memory management techniques, and the complexities of adapting classic games to contemporary platforms. Szablewski's journey reflects a deep passion for both gaming and game development.
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ANECDOTE

Early Game Dev Journey

  • Dominic Szablewski's first game was created on his parents' 486 computer using Quick Basic.
  • He later developed an HTML5 game engine after Steve Jobs announced the iPhone wouldn't support Flash.
ANECDOTE

Impact Game Engine

  • Dominic Szablewski's game engine, Impact, was created as an early HTML5 game engine.
  • It gained popularity and allowed him to develop various casual and original games.
ANECDOTE

Wipeout's Impact

  • Wipeout, a PlayStation launch title, made a lasting impression on Dominic Szablewski.
  • He later bought the PC version and tried modifying its graphics, sparking his interest in game hacking.
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