

TPT #383: Game Design for D&D 2024
Oct 25, 2024
Imogen Gingell, a plasma physicist and game designer known for her work on Frontiers of Eberron, joins to discuss the game design shifts with the D&D 2024 rules update. She delves into the evolving standards for homebrew content and explores monetization through DM's Guild. The conversation highlights the intricacies of designing unique subclasses and mechanics, like the Bloodhound Ranger and new gameplay elements. They also reflect on the transformation of high-level monster design, emphasizing enhanced storytelling and player engagement in the evolving D&D landscape.
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Imogen's RPG Design Journey
- Imogen Gingell started D&D design around 3.5 edition, captivated by Eberron and active in the community since early 5e days.
- She leveraged DMs Guild to transition homebrew work into professional publishing and collaborations.
Niche Design via Third Party
- Third-party content platforms allow niche designs that Wizards of the Coast cannot safely publish in mainstream books.
- Niche works target smaller audiences but allow creative freedom and specialized themes.
2024 Design Changes and Lore
- D&D 2024 decouples ability score bonuses from species to backgrounds and feats, reshaping design spaces like Dragonmarks.
- Mechanical design now intertwines with lore through multiple dragon mark backgrounds offering thematic options.