
TPT #383: Game Design for D&D 2024
Total Party Thrill: RPG Advice From Our Table to Yours
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Designing Subclasses and Mechanics in D&D
This chapter explores the intricate process of creating subclasses for Dungeons & Dragons, emphasizing new mechanics like weapon masteries and the rogue's cunning strike. The discussion highlights the challenge of balancing innovative gameplay with broad accessibility, alongside the evolution of character classes within the D&D 2024 framework. Additionally, it addresses the ongoing tension between character reliability and unpredictability, impacting player experience and story development.
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