
Wookash Podcast Anton Mikhailov | Stay True to Code Performance
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Jun 21, 2025 Anton Mikhailov, a tech wizard with a rich background in motion tracking and AAA game development, shares his insights into the world of high-performance coding. He delves into the evolution of motion gaming, contrasting innovative designs like the PlayStation Move with VR technologies. Mikhailov discusses the complexities of UI design in VR, the challenges of efficient programming practices, and the impacts of working in big tech versus gaming. His experiences illuminate the tech landscape, highlighting how creativity and technology intertwine in game development.
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From Game Mods to Sony R&D
- Anton Mikhailov started programming motivated by game modding and level editing in his youth.
- He transitioned from late formal programming education to intern and then full employee at Sony PlayStation R&D.
Embracing Simple C-style Code
- Simple, clear code with structs and functions was preferred over complex C++ idioms in Sony games.
- This low-level C style avoided bugs crossing compilers/platforms and aided performance and maintainability.
Building PS Move Tracking Tech
- Anton Mikhailov developed the PlayStation Move controller using a glowing ball with an embedded LED for robust optical tracking.
- He overcame technical challenges like sub-pixel accuracy on low resolution cameras to achieve 6DOF tracking on limited hardware.
