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From WebGL to WebGPU (JS Party #304)

10 snips
Dec 7, 2023
Guest: Gregg Tavares, author of WebGL/WebGPU Fundamentals. Topics: Low-level technologies pushing the web into video games & machine learning, web development with WebGL and WebGPU, comparison and use cases of HTML rendering engines and WebGL/WebGPU, user consent for heavy compute on devices, getting started with WebGL and WebGPU, appreciation for Greg's work on gpufundamentals.org, podcasts as a medium for technology discussion.
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ANECDOTE

O3D Game Engine

  • Gregg Tavares worked at Google to create a game engine called O3D.
  • The project was canceled, leading him to work on WebGL.
INSIGHT

WebGL Complexity

  • WebGL requires significant setup, making it challenging for direct use.
  • It's better to utilize libraries like Three.js or Babylon.js, which abstract away complexity.
INSIGHT

WebGL Design Constraints

  • WebGL's design was constrained by its basis on OpenGL, limiting redesign possibilities.
  • Spec authors face challenges getting feedback due to WebGL's complexity and limited user base.
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