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Roblox CEO David Baszucki knows what your kids are doing.
Apr 23, 2025
David Baszucki, CEO of Roblox, shares insights on the platform's massive reach with 85 million users, primarily kids, and his ambitious goal to capture 10% of the global gaming market. He discusses the unique user-generated content that resonates with players and the platform’s growth from a children's game to a community for older users. Baszucki also addresses challenges of safety, user age verification, and the evolving gaming landscape, all while maintaining the innovative spirit of Roblox amidst its corporate growth.
48:08
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Quick takeaways
- Roblox, with over 90 million active users mainly children, empowers creativity through user-generated content, leading to significant business opportunities for developers.
- Amid safety concerns and regulatory scrutiny, Roblox is enhancing user protection while aiming to capture 10% of the global gaming market by diversifying its audience.
Deep dives
Roblox as a User-Generated Platform
Roblox is described as a user-generated content platform that attracts over 90 million daily active users, primarily children and teenagers. Users can create their own games and experiences, leading to a diverse array of content available on the platform, ranging from role-playing games to sports simulations. Some developers have scaled their creations into successful businesses, employing upwards of 100 people and generating significant revenue. This model not only fosters creativity but also positions Roblox as a foundational element for the future of gaming, as it emphasizes both accessibility and community-driven content.
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