EconTalk

Josh Williams on Online Gaming, Blockchain, and Forte

Jul 13, 2020
Josh Williams, co-founder and CEO of Forte, dives into the dynamic world of online gaming and blockchain technology. He discusses the staggering 3 billion gamers and the massive revenue potential of the industry. Williams highlights how blockchain can revolutionize player ownership of virtual goods and enhance real-world economic activities within games. He also delves into the rise of virtual concerts and their impact on community building, showcasing the evolving relationship between gaming, culture, and commerce.
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ANECDOTE

Gaming's Growth

  • There are around 3 billion gamers worldwide, a massive increase from 15-20 years ago.
  • Gaming used to be confined to a smaller group using computers or consoles specifically for gaming.
ANECDOTE

Early Virtual Worlds

  • Russ Roberts recalls a 2008 EconTalk episode with Edward Castronova about virtual worlds like Second Life.
  • Castronova foresaw the potential of these platforms for social science experiments.
ANECDOTE

League of Legends Experience

  • In games like League of Legends, players team up to strategize and compete against others.
  • Players develop mastery over complex systems, fostering cooperation and competition.
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