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Digital Foundry Direct Weekly

DF Direct - The Starfield Special

Sep 8, 2023
The hosts discuss Starfield's 30 FPS cap and its effect on gameplay. They explore ways to improve the visual experience through HDR adjustments and DLSS support. They also touch on the upgrades to the Creation Engine, the lighting system, and the impact of console exclusivity on Starfield. They share their overall thoughts on the game and mention upcoming releases.
01:09:47

Podcast summary created with Snipd AI

Quick takeaways

  • Starfield's 30 FPS cap on consoles is justified by the game's design and overall performance improvements compared to previous Bethesda games.
  • PC players can improve Starfield's visuals and HDR experience through third-party tools and TV settings adjustments.

Deep dives

Performance and FPS Cap on Consoles

The podcast discusses the 30 frames per second (FPS) cap in place for Starfield on consoles. The hosts mention that the game's performance is consistent at 30 FPS, with few areas experiencing slight drops. They argue that given Bethesda's history with console game performance, achieving a stable frame rate at 30 FPS is a notable improvement. They also suggest that the game's design, including physics simulations and the number of physicalized objects, justifies the choice for a 30 FPS cap. The hosts discuss the possibility of different performance modes, such as a 40 FPS mode or a variable refresh rate (VRR) mode, which could improve the gameplay experience on consoles.

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