Digital Foundry Direct Weekly cover image

DF Direct - The Starfield Special

Digital Foundry Direct Weekly

CHAPTER

The Lighting System in Starfield: Real-Time Global Illumination vs. Ray Tracing

The hosts discuss Bethesda's choice of using real-time global illumination instead of ray tracing in Starfield, examining its strengths and weaknesses compared to a ray tracing solution. They also speculate on the possibility of cube maps being used for lighting data and the challenges of baking global illumination for such a massive game.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner