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DF Direct - The Starfield Special

Digital Foundry Direct Weekly

00:00

The Lighting System in Starfield: Real-Time Global Illumination vs. Ray Tracing

The hosts discuss Bethesda's choice of using real-time global illumination instead of ray tracing in Starfield, examining its strengths and weaknesses compared to a ray tracing solution. They also speculate on the possibility of cube maps being used for lighting data and the challenges of baking global illumination for such a massive game.

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