
 Rad History 3. Goldeneye 007 - With John Gruber
 Oct 16, 2024 
 John Gruber, the insightful mind behind Daring Fireball, shares his nostalgia for the iconic video game GoldenEye 007. He reveals intriguing details about Nintendo's hesitations regarding the game's violence and the near-miss of the multiplayer feature. Gruber recounts the challenges Rare faced in acquiring the game rights and the innovative gameplay mechanics that set it apart. Dive into the creative struggles, technological advancements, and the lasting legacy that GoldenEye left in multiplayer gaming and its influence on today's titles. 
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Personal GoldenEye Memories
- John Gruber and Brian McCullough both enjoyed GoldenEye 007 as college students in the late 90s.
 - They spent hours playing multiplayer and found it more compelling than most other Nintendo 64 games.
 
Rare's Technical Edge
- Rare was a pioneering British developer with strong pedigree and technological access.
 - They used advanced Silicon Graphics machines that helped push the game's graphics ahead of its time.
 
FPS Skepticism on Consoles
- First-person shooters were viewed as PC games at the time, raising doubts for their success on consoles.
 - Developers were uncertain if such games could translate well to a controller interface.
 

