
Rad History 3. Goldeneye 007 - With John Gruber
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Oct 16, 2024 John Gruber, the insightful mind behind Daring Fireball, shares his nostalgia for the iconic video game GoldenEye 007. He reveals intriguing details about Nintendo's hesitations regarding the game's violence and the near-miss of the multiplayer feature. Gruber recounts the challenges Rare faced in acquiring the game rights and the innovative gameplay mechanics that set it apart. Dive into the creative struggles, technological advancements, and the lasting legacy that GoldenEye left in multiplayer gaming and its influence on today's titles.
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Rare's Technical Edge
- Rare was a pioneering British developer with strong pedigree and technological access.
- They used advanced Silicon Graphics machines that helped push the game's graphics ahead of its time.
FPS Skepticism on Consoles
- First-person shooters were viewed as PC games at the time, raising doubts for their success on consoles.
- Developers were uncertain if such games could translate well to a controller interface.
Development Under Constraints
- Nintendo's timing forced Rare to develop GoldenEye without proper hardware or plot info.
- Developers ended up using a Sega Saturn controller and created levels based on the movie set tours instead of story first.

