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Three Moves Ahead

Three Moves Ahead 566: RTS Esports and Stormgate

Jul 30, 2022
Join Trent Murray, Strategy Lead at Vortex Games, and Trevor "TorcH" Housten, Head of Esports at Frost Giant Studios, as they delve into the exhilarating history of RTS esports. They reminisce about the golden days of Starcraft II and its rise against other genres. Discover Frost Giant’s vision for a groundbreaking 'social RTS' with their upcoming game, Stormgate. They also share insights on how community engagement and innovative gameplay can rejuvenate the RTS scene, sparking discussions about its vibrant future!
57:56

Podcast summary created with Snipd AI

Quick takeaways

  • The podcast explores the evolution of RTS esports, highlighting the genre's challenges in visibility compared to MOBAs and team-based shooters.
  • Trevor 'TorcH' Housten discusses Frost Giant's innovative approach to developing a 'social RTS' that fosters community engagement and collaborative gameplay.

Deep dives

The Evolution of RTS Esports

The competitive landscape of real-time strategy (RTS) has evolved significantly since the peak of StarCraft II, which redefined esports expectations. In contrast to earlier genres that captured immediate audience attention, RTS has struggled with visibility in an era dominated by MOBAs and team-based shooters. However, significant milestones, such as the launch of new titles by developers like Frost Giant, aim to rekindle interest in RTS formats by building on the foundations laid by predecessors while adapting to contemporary audience preferences. This new wave of RTS is poised to attract players through social gameplay and collaborations, which may lead to a resurgence in the esports space.

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