

EP: A Year of UFO 50 - Warptank
Feb 7, 2025
Join game designer Adam Saltsman, known for Night in the Woods, musician Liz Ryerson, and writer Bijan Stephen, as they dive into 'Warp Tank,' the latest gem in the UFO 50 collection. They explore the balance of nostalgia and innovation in game design, drawing parallels to David Lynch's surreal storytelling. The discussion hilariously navigates the challenges of coffee collection mechanics and the enchanting soundtrack that sparks community creativity. Plus, they reminisce about the joy of discovering quirky games at grocery stores!
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Episode notes
Dream Origin
- Torsten Petter conceived Warp Tank while napping on an orange couch.
- This dream-origin influenced the game's unique controls and level design.
Intuitive Controls
- Warp Tank's controls initially feel restrictive but quickly become intuitive.
- The game guides players to adapt by gradually introducing new mechanics and visual cues.
Overworld Debate
- Warp Tank's overworld acts as both a level selector and a Metroidvania-lite area.
- This aspect polarized players; some loved the exploration, while others found it tedious.