Broken Silicon

327. PS6 Specs Dev Feedback, Borderlands 4 Performance, AMD RDNA 5 | Bryan Heemskerk

Sep 16, 2025
Bryan Heemskerk, an art director with nearly 15 years in game development, shares insights on the future of gaming technology. He discusses the PlayStation 6 specs and the exciting potential of handheld consoles. The conversation dives deep into Borderlands 4's performance challenges and the role of Unreal Engine 5 in game design. They also explore the impact of AI on next-gen gaming, AMD's RDNA 5 architecture, and how future consoles might navigate the evolving landscape of graphics and performance. Expect plenty of speculation on how these advancements will shape gaming experiences!
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ANECDOTE

Experienced Art Director Across Platforms

  • Bryan Heemskerk has worked in games for ~15 years across mobile, consoles, handhelds, and engines.
  • He combines art direction with deep hardware curiosity and problem-solving in visuals.
INSIGHT

Stylization Is Often More Expensive Now

  • Stylized visuals can be more expensive today because engines apply stylization as post-processes.
  • Post-process stylization forces full PBR rendering first, increasing GPU cost versus older renderer-level approaches.
INSIGHT

UE5's Early Comfort Hides Tight Optimization Window

  • Unreal Engine keeps development smooth early but leaves little headroom for late optimization.
  • Many UE5 projects struggle to regain performance during final optimization passes.
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