My Perfect Console with Simon Parkin

Tonda Ros, gamemaker, Blue Prince.

6 snips
Aug 26, 2025
Tonda Ros, a visual artist and game developer behind the acclaimed game Blue Prince, shares insights on blending mystery, architecture, and interactive storytelling. He discusses the surreal mansion setting of his game and how community feedback shaped its development. Tonda reflects on his early gaming influences, particularly the impact of 'The Legend of Zelda,' and his transition from the film industry to game design. With a focus on passion and creativity, he navigates the challenges of indie game-making while redefining player experiences.
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INSIGHT

Gameplay Is Strategic Room-Building

  • Blue Prince mixes first-person adventure exploration with tile-placement and board-game strategy.
  • Players choose room-tiles with resource tradeoffs, forcing decisions that affect future progress.
ADVICE

Quit When Your Passion Overtakes Pay Work

  • Try quitting client work when a passion project consistently brings more fulfillment than paid work.
  • Accept the risk if the creative payoff outweighs career safety and you can sustain living costs.
ANECDOTE

The CD-For-Game Rummage Hack

  • Tonda traded inherited CDs at a used store to steadily acquire NES cartridges as a child.
  • That hack gave him a long, varied exposure to games and shaped his early tastes.
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