My Perfect Console with Simon Parkin

Simon Parkin
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Jan 6, 2026 • 1h 1min

My Perfect Console: Best of 2025 (pt 1.)

Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Dec 29, 2025 • 19min

Console of the Year Award (2025).

Charlie B. Rosen, the talented bandleader and founder of the 8-Bit Big Band, shares his experiences touring Japan and performing Persona 5 big band shows. He reflects on memorable gigs in Los Angeles and New York, revealing the excitement of playing at the Wiltern. Celebrated as the winner of the My Perfect Console of the Year award, Charlie discusses his favorite console choices. He also highlights recent games he's been enjoying, including Satisfactory and The Altars, and gives a sneak peek into upcoming shows and Grammy nominations.
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Dec 23, 2025 • 1h 48min

Game of the Year 2025 (ft. Glenn Moore).

The year is winding down, inboxes are quietening (lol), time is about to lose all meaning, and the year’s great cultural arguments are finally ready to be settled. Perfect timing, then, for My Perfect Console: Game of the Year 2025.In this special episode, host Simon Parkin is joined by comedian Glenn Moore to build two consoles that capture what this year felt like to play. Expect games obsessed with truth and lies, long walks through beautiful ruin, and at least one adventure that asks what honour even means when the world itself seems intent on grinding you down. Somewhere in the mix: an audacious reinvention of a familiar legend, a sequel that arrived carrying enormous expectations, and a descent into a world that feels both brutally familiar and eerily transformed.As ever, the joy isn’t just in the picks, but in the why. What does it take to make a game great in 2025? Is ambition enough? Does finesse matter more than surprise? And how much should we forgive a game that utterly consumes our lives, even when it makes us a bit miserable?Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Dec 16, 2025 • 2h 2min

Harvey Smith, game director (Deus Ex, Dishonored, Redfall)

Harvey Smith, a celebrated game designer and writer known for his work on immersive titles like Deus Ex and Dishonored, shares his career journey and creative insights. He discusses the emotional aftermath of Arcane's closure and the complexities of game launches that often invite strong public reactions. Harvey reveals how his Texas upbringing shaped his creative aspirations, recounts his transition from the Air Force to game testing, and celebrates influential games such as Ultima Underworld and Elden Ring for their groundbreaking designs.
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Dec 9, 2025 • 1h 44min

Alex Seropian, co-founder of Bungie (Live @ University of Chicago).

Alex Seropian, a pioneer in video game development and co-founder of Bungie, shares his incredible journey from studying math at the University of Chicago to creating the iconic Halo. He recounts the nail-biting Macworld demo crisis that almost derailed the game’s reveal and discusses the pressures during E3 leading to Halo's launch. Beyond Halo, he delves into his admiration for Tetris, the impact of Ico, and his innovations in community-driven game design with Fortnite, concluding with thoughts on the future of gaming and creativity.
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Dec 2, 2025 • 1h 31min

Mark Cerny, lead system architect, PlayStation 4 & 5.

Mark Cerny is an American programmer, and game designer whose career has shaped not only how we play, but the systems we play on. A San Francisco native, he dropped out of UC Berkeley at 17 after receiving an invitation to join Atari. At 18 he designed the arcade hit Marble Madness. He then moved to Japan to work with Sega, for whom he founded the Sega Technical Institute, developers of Sonic the Hedgehog 2. Then played a key role in landmark titles such as Crash Bandicoot, Jak and Daxter, and Resistance. He’s perhaps best known, however, as the lead system architect of the PlayStation 4 and PlayStation 5, helping to define the technical and creative possibilities of an entire generation of video games.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Nov 25, 2025 • 1h 20min

Brandon Adler, game director, The Outer Worlds 2.

Brandon Adler, a seasoned game director at Obsidian Entertainment, shares insights into crafting The Outer Worlds 2. He discusses the evolution of the game’s universe and unique aspects of character-driven design. Brandon reflects on his journey from soldier to game designer, emphasizing lessons in leadership and creativity learned from both the military and classic RPGs. He delves into the balance of satire and storytelling, where humor meets critique, and advocates for player agency in narrative choice, setting the stage for an exciting new chapter in the beloved franchise.
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Nov 21, 2025 • 29min

Correspondence Special #8: Catching guests out, coding on ships, and best moments in games

This special correspondence edition dives into what catches guests off guard when naming their consoles. Simon navigates through memorable gaming moments, including a fantastic listener's experience from Red Dead Redemption. He explores the concept of using games as tools for learning about cities and languages, alongside personal anecdotes from game jams, including unique settings like boats. Prepare for memorable vistas from titles like Elden Ring and Ghost of Tsushima, as Simon wraps up with listener engagement and exciting prizes!
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Nov 18, 2025 • 1h 28min

Andy Davidson, creator of Worms.

My guest today is a British game designer whose ingenuity and persistence turned a bedroom project into one of the most iconic multiplayer series in video games. In 1991, he took the characters from the popular Amiga game Lemmings and placed them in a game of his own, a simulation of artillery fire. At school, the game proved popular among his friends, so he worked on it further, replacing the Lemmings with worms, and calling it Total Wormage. The teenager’s project quickly captured the attention of the industry, launching a career that saw my guest move from lone coder to a key creative figure at Team17. While Worms became a global phenomenon, spawning countless sequels and spin-offs, he has remained driven by a passion for experimentation, curiosity, and the simple joy of making things that people love to play.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
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Nov 11, 2025 • 1h 23min

Shuhei Yoshida, former president, Sony Interactive Entertainment Worldwide Studios.

Shuhei Yoshida, former president of Sony Interactive Entertainment Worldwide Studios, shares his journey in the gaming industry, from his early days at Sony to his ongoing passion for indie games. He discusses the transformative impact of titles like Journey and the evolution of PlayStation's support for small developers. Shuhei's insights on VR innovations and his role as an ambassador for independent games highlight his commitment to fostering creativity. He also reveals his top picks for an 'Indie Station' console, celebrating the artistry of indie gaming.

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