Returning guest Steve from ILM Immersive talks about creating a dynamic masking effect in Unreal Engine 5.1. They also discuss showcasing work, pronunciation confusion, updates in Unreal Engine, the role of a senior technical artist, remote work challenges, childhood love for Star Wars, video game reviews, the immersive gaming experience, and comparisons between Quest 2 and Valve Index headsets.
Physical activity in VR can be achieved through engaging games like lightsaber dojo in Vader Immortal 3 and Walkabout Mini Golf.
Porting games to VR requires careful consideration of controls and mechanics specific to VR for a more immersive experience.
A compelling VR experience combines immersive gameplay, physical activity, and social engagement.
Deep dives
Favorite VR Experience: Vader Immortal 3
One of the favorite VR experiences of Steve is Vader Immortal 3. Specifically, the lightsaber dojo mini-game within the Vader Immortal series. Steve mentions spending a lot of time in this game and enjoys the physical activity it offers. It serves as a great workout in VR and gets the heart rate up more than other VR exercises. Steve initially started by dual-wielding lightsabers and throwing them, but has since mastered using one lightsaber in each hand for a more challenging experience.
Other Recommended VR Experiences: Walkabout Mini Golf
In addition to Vader Immortal 3, Steve also enjoys playing Walkabout Mini Golf in VR. This game provides a fun and interactive experience where players can enjoy a game of mini golf while also getting out of their chairs and being active. Steve mentions using this game for meetings or non-sensitive discussions as a way to engage with others and have a more interactive experience in VR.
Design Philosophy for Porting Games to VR
While Steve hasn't directly worked on porting games to VR, he mentions being impressed with games like No Man's Sky and Horizon: Call of the Mountain that have successfully been brought to VR. Steve believes a compelling VR experience requires careful consideration of controls and mechanics specific to VR, rather than treating it as an afterthought. Games that introduce players to VR controls and mechanics effectively, like No Man's Sky, can create a more immersive and engaging experience for players.
What Makes a Compelling VR Experience
When it comes to a compelling VR experience, Steve emphasizes the importance of engaging gameplay and interaction. He mentions the lightsaber dojo in Vader Immortal 3 as an example of a compelling VR experience that offers physical activity and a sense of presence. Additionally, Steve enjoys VR experiences that allow for social interaction and collaboration, like playing Walkabout Mini Golf during meetings. Overall, combining immersive gameplay, physical activity, and social engagement are key factors that contribute to a compelling VR experience for Steve.
Using the Force and Deliberate Strategy
One main insight from the podcast is the discussion of different strategies in the Lightsaber Dojo game. While one approach is a frenetic style of gameplay, flinging the lightsabers back and forth, the speaker mentions that using the Force and thinking like a Jedi can be a more deliberate and effective strategy. By using the Force to pick up and throw objects at enemies, players can accomplish two tasks at once and navigate through the game more strategically.
The Immersive Experience of Location-Based VR
The podcast also delves into the immersive experience and behind-the-scenes aspects of a location-based VR project called The Void. The speaker, who had a job at The Void and witnessed many people going through the VR experience, describes the level of immersion achieved through techniques such as motion capture, transducers in the floor, and even heat lamps to provide tactile and sensory feedback. They also touch on the importance of guiding users through the experience and ensuring their safety while maintaining the magic and immersion of the virtual world.