The (Unofficial) Unreal Engine Podcast cover image

Catching up with ILM Immersive’s Steve Biegun

The (Unofficial) Unreal Engine Podcast

CHAPTER

Showcasing Work, Pronunciation Confusion, and Unreal Engine Updates

The speakers share their experiences showcasing work on various platforms, discuss the pronunciation of 'Niagara' particles, and speculate on the origin of the name 'Nanite' in Unreal Engine. They also talk about updates in Unreal Engine, including Procedural Content Generation and a potential name change from 'Strata' to 'Substrate'.

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