
Catching up with ILM Immersive’s Steve Biegun
The (Unofficial) Unreal Engine Podcast
Showcasing Work, Pronunciation Confusion, and Unreal Engine Updates
The speakers share their experiences showcasing work on various platforms, discuss the pronunciation of 'Niagara' particles, and speculate on the origin of the name 'Nanite' in Unreal Engine. They also talk about updates in Unreal Engine, including Procedural Content Generation and a potential name change from 'Strata' to 'Substrate'.
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