

Remember The Game? #4 - The Legend of Zelda: Ocarina of Time
Jul 25, 2018
Dive into the nostalgic world of 'The Legend of Zelda: Ocarina of Time' as the hosts share their love-hate relationship with this iconic game. They reflect on memorable moments, including the notorious Navi and her interruptions. The discussion explores the impact of the revolutionary Z-targeting combat system and the frustrations of navigating challenging levels like the Water Temple. Personal anecdotes blend with critiques, creating a lively debate about the game's legacy and the emotional connections it fosters across generations.
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Episode notes
Frustration with Navi and Owl
- Adam Blank shares strong negative memories of Navi, deciding never to hear her voice again if he replays the game.
- He recounts frustration with the owl character, highlighting their annoyance with these seemingly incessant guide characters.
Innovative 3D Temple Design
- The transition to 3D in Ocarina of Time offered a novel open-world temple design unlike previous Zelda games.
- Temples became large continuous spaces you could explore freely, a significant leap from segmented level designs.
Annoyance with the Owl Guide
- Mark and Adam recall despising the in-game owl whose lengthy dialogue disrupted gameplay flow.
- Adam compares the owl's annoyance to another disliked character, emphasizing how they often ignored the owl's advice.