

League of Legends Gameplay Engineering with Iris Zhang
Apr 9, 2020
53:08
Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.
We discuss:
- Working at Microsoft and Riot Games
- Finding a role and team that fits you
- Backend services vs gameplay engineering
- Building features, testing, and debugging gameplay
- Using internal tools to create game logic
Related Links:
- Personal Site
- @riotnyanbun
- Clean Code (Book used by Microsoft team)
- Spring Framework (Java web framework used by League of Legends)
- Chef (Deployment tool used at Riot)
- Hazelcast (Cache that Riot Games switched to)
- What it's like to work on League of Legends
- Sylas (Champion that can steal ultimates)
- Clash (Public facing mode worked on by backend team)