
Software Engineering Daily
Caves of Qud with Brian Bucklew
Feb 5, 2025
Brian Bucklew, cofounder of Freehold Games, dives into the fascinating 15-year journey of developing Caves of Qud, a roguelike game set in a rich post-apocalyptic world. He shares insights on the blend of sci-fi and fantasy that inspires its deep lore, and discusses the balance of handcrafted vs. procedurally generated design. The episode also highlights innovative terrain generation techniques and the transformative role of procedural generation in gaming. Bucklew reflects on technical challenges and future plans, including mobile adaptations.
47:06
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Quick takeaways
- Brian Bucklew's journey in game development showcases how early exposure and personal challenges shape unique game design philosophies in Caves of Qud.
- Caves of Qud's innovative procedural generation redefines narrative engagement by emphasizing subjective storytelling rooted in character motivations and historical context.
Deep dives
The Journey of Game Development
The journey into game development began in the 1980s for Brian Bucklew, co-founder of Freehold Games. His early exposure to computers, influenced by his father's software engineering background, led him to experiment with basic programming on an Apple IIc. This foundational experience encouraged him to create simple text-based games, cultivating a passion for game design that would evolve over the years. As he transitioned from self-taught novice to an experienced game developer, the uniquely personal experiences and challenges he faced shaped his approach to creating Caves of Qud.
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