My Perfect Console with Simon Parkin

Harvey Smith, game director (Deus Ex, Dishonored, Redfall)

Dec 16, 2025
Harvey Smith, a celebrated game designer and writer known for his work on immersive titles like Deus Ex and Dishonored, shares his career journey and creative insights. He discusses the emotional aftermath of Arcane's closure and the complexities of game launches that often invite strong public reactions. Harvey reveals how his Texas upbringing shaped his creative aspirations, recounts his transition from the Air Force to game testing, and celebrates influential games such as Ultima Underworld and Elden Ring for their groundbreaking designs.
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ANECDOTE

Credit The Team That Makes The Game

  • Harvey recounts joining Arkane and immediately crediting the many collaborators who shaped each game's signature feel.
  • He stresses that creative 'cabals' on teams make distinct games, not any single credited lead.
ANECDOTE

Shock Of Studio Closure

  • Harvey describes the shock when Arcane Austin closed and how he learned the hardest impact fell on newer staff.
  • He emphasises privilege and luck in surviving long careers while supporting colleagues through closures.
ANECDOTE

Finishing Work For The Team

  • Harvey reflects on 16 years at Arkane, the friendships and institutional knowledge that made the studio special.
  • After closure he and the team finished Redfall 1.4 so their work would not be wasted.
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