
Roguelike Radio Episode 118: Interview with John Harris
Mar 4, 2016
John Harris, author and longtime roguelike commentator known for the At Play column, reflects on the history and scope of his work. He revisits early Rogue and NetHack memories. He discusses genre terminology, preservation of fragile roguelike history, experimental procedural narratives, and challenges around modern ports, pricing, and keeping long-running projects alive.
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Episode notes
Procedural Elements Demand Real Design
- Implementing roguelike elements is often harder than slapping on RPG-style progression.
- Good procedural systems require substantial design effort, not just token mechanics.
Play NetHack Unspoiled First
- Play NetHack unspoiled to extend discovery and engagement; spoilers shorten the experience.
- Use in-game hints like the Oracle instead of external spoilers for guided discovery.
Cooperative NetHack Play
- John and friends played NetHack cooperatively, with John operating keys while others directed actions.
- This pool of knowledge helped them achieve their first ascension together.

