

What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
Dec 13, 2016
Jamey Stegmaier, Kickstarter guru and designer of Scythe, discusses what he wished he knew before getting into game design and Kickstarter. Topics include the importance of playtesting, building a community, learning from successful games, developing your own voice, strategies for Kickstarter, and the financial challenges of crowdfunding.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Early Experiences and the Importance of Playtesting
02:08 • 9min
Building a Community and Learning from Successful Games
10:47 • 4min
Developing Your Own Voice
15:11 • 14min
Learning from others and strategies for Kickstarter
29:10 • 2min
Mistakes and Budgeting in a Previous Project
30:45 • 2min
Financial Challenges and Risks of Crowdfunding
32:26 • 19min