Designer Notes

Designer Notes 86: Anton Strenger

Nov 4, 2024
Anton Strenger, a game designer renowned for his contributions to the Civilization franchise, shares fascinating insights into his journey. He reveals how his passion led him to pay for his education at Carnegie Mellon to work at Firaxis. The discussion dives into the evolution of Civilization's gameplay, touching on why post-1900 Great People are scarce. Anton also explores the intriguing idea of the franchise transitioning into a live-service model, revealing the challenges and innovations that come with this shift.
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ANECDOTE

Rapid Prototyping At Carnegie Mellon

  • Carnegie Mellon's Entertainment Technology Center forced rapid prototyping across many experimental platforms in the first semester.
  • Anton's first designed game there was Sir Tet, a reverse-Tetris 3D puzzle with a Sonic model he built and loved.
ANECDOTE

Internship That Launched A Civ Career

  • Anton landed a summer internship at Firaxis after bonding over a shared love of the JRPG Suikoden II with an alum.
  • That internship led to a co-op offer and he stayed to work on Gods and Kings instead of immediately finishing grad school.
INSIGHT

City-States Add Playstyle Texture

  • City-states add texture by offering non-win-focused interactions that create alternative playstyles.
  • To work they need carrots, sticks, visible mechanics and ways players can reliably build strategies around them.
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