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Nice Games Club - a gamedev podcast!

"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

Aug 9, 2024
00:00

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms. It's not easy, but it's a lot easier if you plan for it from the start! If you've listened to recent episodes, you'll know that Stephen has been obsessed with the tabletop game Spirit Island. Today, he shares some of the work he's done in creating a new, customized spirit for the game. Also, Mark experiences glitches, and the hosts plan a visit.

0:06:56

Targeting Multiple Platforms

We talked about porting games in Episode 175.

Greg Foster
Graphite
Game Accessibility Guidelines
Matthew Gallant
The Quixotic Engineer Blog
0:46:49

Spirit Island Spirits

emilintle
Google Docs
Greater Than Games
Greater Than Games
YouTube

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