

Fable – Cane and Rinse No.632
Sep 17, 2024
The discussion takes a nostalgic journey through the beloved Fable series, highlighting its origins and memorable quirks. The speakers delve into the unique British humor and cultural influences, comparing it to iconic comedians. They reflect on revisiting the original game's remaster, noting both visual updates and lingering challenges in gameplay mechanics. Critiques on audio design and character aesthetics spark debates on game immersion. As they reminisce about its narrative choices, the conversation weaves through Fable's lasting impact on RPGs and its evolution.
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Episode notes
Ambition Outpaced By Implementation
- Fable 2004 mixed bold ambition with limited execution, promising reactive world systems it only partially delivered.
- The core charm, British humour and some systems foreshadowed later series strengths despite technical and scope shortfalls.
Hype Shaped Reception
- Peter Molyneux's pre-release promises created expectations the shipped game could not meet.
- The gap between hype and delivery shaped lasting critical and fan responses to Fable.
Honest Critique Won A Job
- Darren recounts an interview where his honest criticism of Fable helped him land a QA job.
- The interviewer valued candour over praise and later hired him at Kuju.