

Ban and Boost? Explaining The Online Gaming Law
Aug 26, 2025
In this engaging discussion, Vidushpat Singhania, managing partner at Krida Legal, and Rohit Agarwal, founder of AlphaZegus Marketing, delve into the implications of India’s Online Gaming law. They explore the controversial ban on real-money games and the subsequent boost for e-sports. The pair unpack the legal battles over skill vs. chance, concerns about user protection, and the economic fallout affecting creators and sponsorships. As the gaming landscape shifts, they contemplate the uncertain future for a sector worth over ₹30,000 crore.
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Big Shift: Ban Plus Promotion
- The Online Gaming Bill 2025 bans real-money games while promoting e-sports and casual play, reshaping a ₹30,000 crore industry.
- The government frames real-money gaming as a national public-health and security problem tied to fraud and offshore operators.
Criminal Penalties And Strong Enforcement
- The law imposes penalties up to three years’ imprisonment and fines up to ₹1 crore for facilitators and allows blocking of money-gaming services.
- It also authorizes investigators to enter digital and physical spaces and arrest without a warrant.
Gamification Could Be Caught In Net
- The law’s broad definition of online money games may sweep in gamified product features like spin-the-wheel and scratch cards on apps.
- Vidushpat warns that many common gamified promotions could be construed as RMG under the statute.