
Triple Click The Good And Bad Of The Game Awards 2025
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Dec 18, 2025 Hosts delve into the highlights of this year's Game Awards, including the impressive sweep by Claire Obscur and various major game reveals like Star Wars and a new Divinity RPG. They discuss the balance of awards versus announcements, suggesting improvements for genre categories. Additionally, they criticize the direction of some announcements and explore the implications of Netflix's move to acquire Warner Bros. The discussion wraps up with recommendations for compelling games and intriguing media like Masters of Doom and Pluribus.
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Chemtrails Lunch That Wouldn't End
- Maddy describes a lunch where a waitress launched into a chemtrails conspiracy and showed photos.
- The hosts joked about being unable to leave the table and the surreal experience.
Award Categories Encourage Redundant Wins
- The Game Awards rewards overlapping "best overall" categories, causing single winners to dominate multiple awards.
- Hosts suggest replacing genre labels with craft-specific categories like best art or best narrative to increase meaningful diversity.
The "Indie" Label Has Lost Clear Meaning
- The term "indie" is increasingly ambiguous as studios scale and partner with publishers.
- That ambiguity fuels backlash when larger independent studios win awards meant to spotlight smaller teams.
