

Three Moves Ahead 625: Caves of Qud
15 snips Dec 27, 2024
Brian Bucklew and Jason Grinblat, co-founders of Freehold Games, dive into the enchanting world of Caves of Qud, a roguelike RPG famed for its unique blend of humor and existential themes. They discuss the intricacies of procedural generation and the game’s dreamlike narrative style. The duo shares insights on character mutations and the challenges of game design, celebrating the influence of classic roguelikes while revealing how their creative twists keep players captivated. Their reflections on emotional storytelling and quirky gameplay mechanics provide a fresh take on modern gaming.
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Caves of Qud Gameplay
- John Boulding describes starting Caves of Qud fighting hyena people with a bronze knife.
- He mentions ending up in space with laser guns, experiencing existential crises.
Character Creation
- Brian Bucklew discusses aspirational character types, like a car.
- The developers deliberately designed the starting character to showcase the game's weirdness.
Game's Origin
- Caves of Qud's development began in 2007-2008, predating the modern roguelike resurgence.
- Inspirations included Ancient Domains of Mystery, Dwarf Fortress, tabletop RPGs, and a desire for a sci-fi roguelike.