The AIAS Game Maker's Notebook

Narrative Design in DISPATCH with Director Nick Herman

Jan 19, 2026
Nick Herman, co-founder and director at AdHoc Studio, dives into the creation of their narrative game, Dispatch. He shares how funding challenges led to a partnership with Critical Role and discusses their unique approach to the superhero genre. Balancing player choice with a compelling narrative was key, as was designing a game that feels accessible yet deep. Nick reveals insights from player testing and the importance of community feedback, rounding off with advice for aspiring narrative developers.
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ANECDOTE

From Intern To Creative Director

  • Nick Herman accidentally entered games through a marketing internship and rose from trailer editor to creative director over a decade.
  • Working at Telltale taught him cinematic and narrative craft that shaped his later studio choices.
INSIGHT

First Impressions Are Visual

  • Visual fidelity can be the single barrier that keeps mainstream players from trying interactive narratives.
  • Once players are visually engaged, narrative and gameplay become the decisive factors for retention.
ADVICE

Start With Story, Trim The Extras

  • Design games around story first, then add gameplay that naturally supports the characters and themes.
  • Strip out features that don't serve the narrative to keep scope manageable.
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