D&D Court: Tiny L's, Cursed Bran, and The Dinosaur-Free Jurassic Park
Feb 2, 2024
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Join Dungeon Court as they pass judgement on trials at the table, including a ruling on the visibility of a T-Rex. Discover the frustration of a dominant paladin character and the debate on group punishment. Learn about Rocket Money and Mint Mobile's money-saving benefits. Delve into spell changes and DM discretion, and enjoy a shout-out to listeners with a mix of fantasy-inspired and regular names.
Consistency in providing information to players is crucial for avoiding confusion and maintaining fairness in the game.
DMs should be cautious and double-check their readings and interpretations to prevent imbalanced encounters.
Players should familiarize themselves with the rules and avoid unnecessary disputes over details that may disrupt the flow of the game.
Deep dives
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Hmm, it seems like there is a mismatch between the information given by the DM and the decision made during the session. In this case, the players had been told that the building was closed from 10 p.m. to 6 a.m., which led them to believe they had time for a short rest. However, when they requested a short rest, the DM suddenly said that the manor was about to open. This decision contradicted the information previously given and left the players feeling confused.
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While the DM has the discretion to determine the length and opportunities for rests, it is important for them to be consistent with the information provided to the players. In this situation, it would have been fair for the players to expect a short rest based on the earlier statement. Therefore, it would have been reasonable for the DM to allow them to take a short rest as planned.
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However, the players should also be mindful of adapting their plans if the situation changes during the game.
DM Mistakenly TPKs Party
A DM confesses to accidentally causing a TPK during a session of the Dragon of Icefire Peak module. They misread the encounter as ogres instead of orcs, resulting in an imbalanced combat that wiped out the party. The DM feels guilty about the mistake but has since learned from it and continues to DM with a renewed sense of caution.
Debate Over Panther's Jump Height
A player confesses to getting into an hour-long argument with the DM over a Panther's jump height during a D&D session. The player mistakenly believed Panthers could jump 15 feet and argued that their Ranger's Panther companion should be able to do the same. However, the DM stuck to the official rules and the encounter ended with a rope and pulley system to rescue the trapped characters. The player wonders if they were robbed of an epic high jump moment and seeks forgiveness for their dispute.
Dungeon Court is back in session! Join Justices Murphy, Tanner and Axford, as well as the lowly, lowly (just two?) Bailiff Hurwitz as they convene to pass judgement on your trials at the table!