
Magic: The Gathering Drive to Work Podcast
#909: Council of Colors with Chris Mooney
Feb 26, 2022
Exploring the collaborative efforts of the Council of Colors in Magic: The Gathering design, discussing mechanics like blood tokens and maintaining color identity. Delving into design check-ins, color interactions, and enhancing white's token creation capabilities in Commander. Examining the evolution of color philosophies in card design and introducing new abilities for blue creatures. Addressing challenges in evolving color roles, including introducing card draw to white.
42:15
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Quick takeaways
- The Council of Colors ensures set themes align with color philosophy by assigning specific members to different colors and conducting early set check-ins to spot potential conflicts.
- In Commander, the Council addressed white's limitations by introducing cantrip creatures and altering wraths to reward card draw, aiming to maintain thematic consistency while enhancing white's effectiveness.
Deep dives
Establishment of the Council of Colors
The Council of Colors was created due to the overwhelming product workload that strained the sole color pie defender. This team is dedicated to defending the color pie's integrity, with specific members assigned to different colors, including white, blue, black, red, and green, ensuring that set themes and mechanics align with color philosophy.
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