
Dive Club 🤿 Designing the first ever tabletop game console
24 snips
Oct 31, 2025 Kevin Twohy, a seasoned product designer and creative director, shares insights into his groundbreaking work on Board, the first-ever tabletop game console. He discusses the intricacies of hardware prototyping and OS design, revealing how early wireframes shaped the user experience. Kevin emphasizes the importance of making delightful interactions that can't be replicated on touchscreens, and explains how he leverages AI tools to enhance creativity. He reflects on the emotional impact of playtesting, showcasing the joy of bringing people together through innovative gaming.
AI Snips
Chapters
Transcript
Episode notes
Design The OS To Be Invisible
- The OS is visible yet should be designed to be invisible to players so gameplay shines.
- Kevin prioritized the operating system early to shape the overall product flow and experience.
Wearing Designer And Creative Director Hats
- Kevin ended up owning almost every creative decision and acted as both product designer and creative director.
- He enjoyed pulling brand, packaging, web, and UI into a single cohesive vision despite wanting a larger team.
Let Visuals Reveal Brand Moves
- Brand moves can be discovered late by exploring photography, packaging, and product visuals.
- For Board the physical pieces became the hero and informed marketing, web, and packaging decisions.
