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How AI in Video Games is Affecting Performers

Sep 13, 2024
Mandalit del Barco, an NPR correspondent focusing on the entertainment industry, and Alberto Menache, a motion capture artist and co-founder of NPCx, explore the ongoing SAG-AFTRA strike against video game companies. They discuss the fight for protections against unauthorized AI replicas, emphasizing the importance of consent, transparency, and fair compensation. The conversation highlights the critical role of voice actors, the implications of generative AI on creativity, and the necessity for solidarity among performers in an evolving industry.
57:41

Podcast summary created with Snipd AI

Quick takeaways

  • The SAG-AFTRA strike highlights the urgent need for protections and fair compensation for performers against unauthorized AI use in video games.
  • The ongoing debate around AI in creative industries underscores the critical role of human emotion and individuality in storytelling that technology cannot replicate.

Deep dives

The Strike Against AI Exploitation

Voice actors and motion capture artists have been striking against major video game companies since July, seeking protections against the unauthorized use of AI-generated digital replicas of their performances. The strike aims to ensure that artists are not exploited by having their likenesses used without consent or compensation. While high-profile actors like James Earl Jones have consented to AI replicating their voices, lesser-known performers are often left without a voice in these negotiations. This disparity highlights the importance of union protections in safeguarding the rights of all performers in an evolving digital landscape.

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