Roguelike Radio cover image

Roguelike Radio

Episode 75: Cataclysm Dark Days Ahead

Jul 5, 2013
Speakers discuss the gameplay elements and ongoing Kickstarter campaign for Cataclysm Dark Days Ahead. They explore the history, development, and involvement in the game. They also discuss the number of contributors and project size, GitHub coordination and design principles, resolving disagreements in game development, implementing bikes and vehicles, raising money for a full-time coder, and recent refinements and momentum in development.
00:00

Podcast summary created with Snipd AI

Quick takeaways

  • The Kickstarter campaign for Cataclysm Dark Days Ahead aims to fund a full-time developer to add tiles, Z levels, and a mod manager.
  • The game offers the unique ability to modify vehicles, adding spikes and multiple engines to create custom zombie-smashing machines.

Deep dives

Development of Cataclysm Dark Days Ahead

Cataclysm Dark Days Ahead is a post-apocalyptic zombie survival game, developed as a follow-on to Cataclysm. The game involves infinite exploration, triphids, and various end-of-the-world scenarios. It has a dedicated technical lead and a history of community involvement. The game has evolved with the addition of features like driving vehicles. A Kickstarter campaign has been launched to fund a full-time developer for three months to work on adding tiles, Z levels, and a mod manager. Stretch goals include a scenario system and improvements to stealth, inventory, and the introduction of exotic biomes and zones.

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner