

77. Can Games Prepare Us for Catastrophes? (Part 2)
May 28, 2022
In this engaging discussion, game designer Jane McGonigal shares her innovative approach to using games for crisis preparation. She highlights how simulations can enhance psychological readiness for global challenges and critiques traditional narratives. McGonigal challenges our views on organ donation and promotes a project-based educational model that values diverse skills learned through gaming. Emphasizing 'urgent optimism,' she encourages an active response to adversity, blending kindness and creativity to inspire positive change in everyday life.
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2008 Pandemic Simulation
- In 2008, Jane McGonigal ran a pandemic simulation game with thousands of online participants.
- The simulation involved a social network with news stories from 10 years in the future, describing hypothetical events.
Misunderstanding Predictions
- Steve Levitt initially misunderstood McGonigal's work, thinking she was taking credit for predicting the pandemic.
- McGonigal, however, emphasizes that pandemics were a known risk, highlighted by experts.
Prepare for Future Crises
- Give yourself time and space to imagine how you would adapt to potential future crises.
- Consider multiple strategies, potential support systems, and your unique strengths.