

How I Would Start Game Development (If I Started Over)
Oct 1, 2025
Dive into the world of game development with practical advice! Discover how to avoid common pitfalls like devlog overload. Learn to align your first game idea with your unique talents. Explore the importance of creating a polished vertical slice and an engaging demo to attract interest. Uncover effective monetization strategies for your demo, including the value of wishlists. Finally, get insights on using feedback to refine your game before its full release. Perfect for aspiring developers!
AI Snips
Chapters
Books
Transcript
Episode notes
Stop Doomscrolling Devlogs
- Avoid drowning in devlogs and content overload when starting a game.
- Limit watching others to prevent overwhelm and preserve your own process.
Monetize Your Demo Early
- Don't assume your game must stay a hobby; a demo can fund you before release.
- Use demos to monetize early via publishers, Kickstarter, or investors.
Brush's Release Track Record
- Thomas Brush shared his release history including Pinstripe and Never Song to establish credibility.
- He described doing art, music, design, and partial coding across those projects.