
So Very Wrong About Games Regionalisms
Oct 13, 2026
Canadian measurement quirks and regional terminology kick things off before a wide-ranging tour of tabletop games. Highlights include cyberpunk cooperation in Deckers, economic tension in Salton Sea, expanded card play in Regicide Inferno, and tactical Star Wars campaign memories. The discussion also covers elegant two-player design, frustrating pacing, upcoming releases, and the story behind Arkhipov Day.
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Protect Your Best Action Cards In Salton Sea
- In Salton Sea, preserve high-value action cards instead of spending all available money.
- Make early sales for advanced five-dollar cards, then use those cards as operating flexibility while contracts generate points.
Inferno Trades Deck Permanence For Emergency Power
- Regicide Inferno adds flexibility by letting Flame cards draw replacements, but permanently removes every card involved in the attack.
- The new power increases short-term rescue options while intensifying long-term deck pressure.
Dune Uprising’s Worms Distort Combat
- Dune Imperium Uprising’s worms make combat rewards disproportionately powerful, especially when victory-point bonuses are doubled.
- The hosts enjoy spies and deckbuilding but find the worm-driven combat system overwhelming and expansion bloat distracting.
