Cautionary Tales with Tim Harford

Demonizing Dungeons & Dragons

Apr 16, 2021
Dive into the mysterious case of James Dallas Egbert III, whose disappearance sparked fears surrounding Dungeons & Dragons. A charismatic private detective takes center stage, unraveling societal perceptions and media panic from the 1980s. Explore the whimsical world of tabletop adventures where imagination meets reality, along with an insightful look at the origins of role-playing games. Discover the blurred lines between fantasy and reality as players immerse themselves in stories that challenge conventional fears and spark creativity.
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INSIGHT

D&D: A Blank Canvas for Fear

  • Dungeons & Dragons, unfamiliar to many in 1979, became a focal point of the investigation into Egbert's disappearance.
  • The game's mysterious nature allowed for widespread speculation and fear-mongering.
ANECDOTE

Dear's D&D Experience

  • To understand the game, Dear hired a Dungeon Master to teach him.
  • The experience involved imagination, storytelling, and dice rolls, not the sinister rituals some had imagined.
INSIGHT

The Birth of Role-Playing

  • Role-playing games blend wargaming, military exercises, and improvisational acting.
  • This combination of strategy, simulation, and creativity led to the creation of Dungeons & Dragons.
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