

8 – Bloom – Gaming The Stage
Jan 24, 2019
Explore the fascinating connections between games and early modern theater with insights from Gina Bloom's work. Discover how audience engagement in theater parallels modern gaming culture. Dive into themes of class and comedy, shedding light on social dynamics reflected in plays. The podcast also critiques historical perspectives on gambling while examining the significance of perception in media. Plus, uncover the political implications of chess in Shakespeare's works, linking historical narratives with contemporary gaming practices.
AI Snips
Chapters
Books
Transcript
Episode notes
Theater as Early Interactive Media
- Early commercial theater was a new, interactive media where plays staged games to train audiences in participation.
- Games on stage invited spectators to emotionally and cognitively engage, deepening theatrical experience.
Cards Spotlight Friendship's Limits
- Card games represented asymmetries in information that reflected humanist ideals of male friendship.
- Plays used card game interactions to explore tensions in trust and cooperation among friends.
History as Chess, Not Certainty
- Benjamin's chess automaton metaphor illustrates history’s manipulation through ideology and theology.
- Bloom contrasts providential history as chess controlled by God with theatre's multiple potential historical outcomes.