

Gaming the Stage
Book • 2018
In Gaming the Stage, Gina Bloom explores how the commercial theater of early modern England served as an early form of playable media by staging popular games.
She investigates how staged performances of card games, backgammon, and chess trained audiences to understand and engage with the theater.
The book examines plays by Shakespeare and his contemporaries, revealing how games shaped audience expectations and transformed spectator consumption into a mode of production.
By linking early modern theater with contemporary digital games, Bloom offers new insights into the history of media and the nature of interactive play.
Her analysis highlights the theater's role in teaching audiences how to interpret complex narratives and engage with staged representations.
She investigates how staged performances of card games, backgammon, and chess trained audiences to understand and engage with the theater.
The book examines plays by Shakespeare and his contemporaries, revealing how games shaped audience expectations and transformed spectator consumption into a mode of production.
By linking early modern theater with contemporary digital games, Bloom offers new insights into the history of media and the nature of interactive play.
Her analysis highlights the theater's role in teaching audiences how to interpret complex narratives and engage with staged representations.
Mentioned by
Mentioned in 0 episodes
Mentioned by 

while comparing the historical board game Game of the Goose with examples discussed in another study of games and performance.


Cameron Kunzelman

77 – Flanagan and Jakobsson – Playing Oppression
Discussed by 

and 

, exploring the relationship between games and theater in the early modern era.


Cameron Kunzelman


Michael Lutz

8 – Bloom – Gaming The Stage
Mentioned by Cameron introducing the next book for the podcast and by Michael noting the subtitle and open access availability.

7 – End of 2018 Wrapup
Chosen by 

as the next book for their reading series and announced to listeners.


Michael Lutz

6 – Gaunt – The Games Black Girls Play
Mentioned by 

as a comparative touchstone linking board games in early modern plays to cultural formation.


Michael Lutz

32 – Fickle – The Race Card




