

Neil Druckmann On The Last Of Us Getting Rejected, Making Hit Video Games
13 snips Feb 27, 2024
Award-winning video game designer Neil Druckmann talks about his journey from a small town in Israel to creating The Last of Us. He shares stories of rejected pitches, internships, successful sequels, and the art of collaboration. With insights on learning English through games, making hit franchises like Uncharted, and dealing with industry pressures, Neil gives a look into his path to success.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 2min
Childhood Influences and Cultural Shifts
01:36 • 29min
Personal Reflections on Prioritizing Craft and Positivity in Hip Hop
30:47 • 3min
Pitching a Zombie Game Project
34:05 • 7min
Journey from Fan to Developer
40:35 • 12min
Navigating Expectations in the Arts Industry
52:44 • 19min
Comparing Video Game and TV Show Adaptations
01:12:07 • 10min
Reflective Moments and Gratitude in Friendship
01:21:41 • 3min