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Logically Speaking

Neil Druckmann On The Last Of Us Getting Rejected, Making Hit Video Games

Feb 27, 2024
Award-winning video game designer Neil Druckmann talks about his journey from a small town in Israel to creating The Last of Us. He shares stories of rejected pitches, internships, successful sequels, and the art of collaboration. With insights on learning English through games, making hit franchises like Uncharted, and dealing with industry pressures, Neil gives a look into his path to success.
01:24:22

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Pitching ideas may not always align with others' visions, leading to project rejection.
  • Progressing in the gaming industry involves receiving feedback, improving, and managing the stress of expectations.

Deep dives

Pitching a Night of the Living Dead Game to George Romero

The opportunity to pitch a Night of the Living Dead game to George Romero at Carnegie Mellon inspired the speaker, who was a horror and zombie fan. The pitch involved a storyline with a daughter lost, a reward for finding her, and a heart condition affecting the main character's actions. Despite excitement and effort, the pitch did not align with Romero's vision, leading to a different project selection.

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